XP

Forsaken: The Edge of Everything
Current XP standings

Game Brook Cornell Devlin Luc Mudd Walter
11/18/12 +5 +6 +5 +5 +5 +5
SPENT
12/02/12 +4 +4 +5 +4 +4 +4
SPENT Striking Looks 2 (-4)
12/16/12 +5 +4 +4 +3 +4 +4
SPENT Banish Human (-2), Rite of Dedication (-2), Ghost Knife (-10) = -14 Mighty Bound (-10)
01/13/13 +4 +4 +4 +3 +4 +4
SPENT
1/27/13 +3 +4 +4 +3 +4 +5
SPENT Sense Guilt (-5), Alpha’s Ara (-10) = -15 Survival 2 (-9), Weaponry +1 = 3 (-9), Two-Weapon Style 1 (-2) = -20 Fox form (-12)
02/10/13 +4 +4 +4 +4 +5 +4
SPENT Athletics 1 (-3), Brawl 1 (-3), Survival 1 (-3), Intimidation 1 (-3) = -12 Totem +2 = 2 (-6), Brawl 1 (-3) = -9 Totem +2 = 4 (-6) Totem +1 = 5 (-3)
02/24/13 +4 +5 +4 +3 +3 +4
SPENT Athletics 1 (-3), Survival 1 (-3), Rite: Summon Gaffling (-2) = -8 Investigation 1 (-3) Step Sideways (-18)
03/10/13 +4 +4 +5 +0 +3 +4
SPENT Rite: Bind Spirit (-3) Totem +5 = 10 (-15) Totem +1 = 11 (-3)
03/17/13 +0 +5 +4 +3 +0 +4
SPENT Totem +3 = 14 (-9) Rite: Call Jaggling (-3)
04/07/13 +2 +4 +4 +4 +2 +4
SPENT
08/18/13 +6/7 +6/7 +6/7 +6/8 +7 +6/7
TOTAL 20/21 13/14 24/25 13/15 15/15 15/16

TOTAL POSSIBLE XP: 53


Experience awards

In accordance with standard World of Darkness XP awards, I will be giving out XP as described below. Note that the optional points are optional. If you can’t think of anything you learned, you don’t get that point, and so on.

Players are encouraged to call out when their packmates complete the requirements listed in italics.

After every session

1 Automatic Each player gets one point for participating.
1 Learning Curve Ask the player what his character learned during the chapter’s events. If you agree, award his character 1 point.
1 Roleplaying The player did a good job of portraying his character, either entertainingly, appropriately, or both. Superlative roleplaying might be worth two points.
1 Heroism Characters who rise to the occasion with truly heroic actions or feats of survival and sheer persistence deserve a point. Not awarded to characters who act in stupid or suicidal ways; in-character suicidal stupidity already counts as roleplaying.

After completing a story

1 Success The characters achieved all or part of their goals.
1 Danger The characters survived against harsh odds and grave dangers.
1 Wisdom The character devised a brilliant plan or spontaneous solution that enabled the group to survive or succeed when it might have failed.

Experience Costs

XP costs are as described on p. 247 of Werewolf: the Forsaken with two major exceptions. Primal Urge and Renown, the two biggest XP sinks in the game, cannot be purchased with XP but will be awarded based on achievement and roleplaying, leaving you free to buy actual upgrades.

Werewolf XP costs

Trait XP cost
Attribute New dots x 5
Skill New dots x 3
Specialty 3
Affinity (Tribe/Auspice/Common) Gift New dots x 5
Other Gift New dots x 7
Rite Rite dots x 2
Merit New dots x 2
Totem Merit 3 x additional dot
Primal Urge Awarded
Renown Awarded
Harmony New dots x 3
Willpower 8

Siten uzu Kitsune XP costs

Trait XP cost
Siten uzu Attribute New dots x 3
Attribute New dots x 5
Skill New dots x 3
Specialty 3
Merit New dots x 2
Synthesis Awarded
Aspect Dots x 6
Willpower 8

1 Number after backslash indicates total max XP from “Learning” and projects

2 Not including totem

XP

Forsaken: The Edge of Everything Foxcalibur Foxcalibur